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All right, let’s render something

Ok guys, we are trying to study hard anatomy and sculpture, but we can’t forget that we are working with Computer Graphics, and it’s very difficult work just with sculpture. And if you can, probably you’ll have to know about the workflow and pipeline of the production.

So, I did some renders with the purpose of study again, understand the materials, shaders, textures, polycount, and so on.

Those are quite old, but nevermind. Again, the study of the values was the important thing to study at that time.

check it out.

If you have some questions, feel free to drop me some message ok?

Here, I worked on max to construct my base mesh, jumped to zbrush, sculpt, transpose and back to max, with some normal maps, retopology and textures.

nosferatu_alta

dhalsim

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